![]() Enter from the left side to start combat quicker.Ģb. 60 long light bow/poison mist/amethyst/emerald ring/-ġ. 60 long Lightning shot/bolt/citrine/topaz/-Ĥ. 60 mid halberd/laser lance/iron ring/craft amulet/-ģ. 15 HP 15 dodge 30 short knuckle/death blow/both shell jewelry/silk hatĢ. This is part of the missions data, just located in a deeper part of the memory.IMR789You could probably do better, but as I recall this was the strategy I used:ġ. I did research in both memory AND the save itself. Launching missions isn't successful either, all of them end up erasing themselves, if you launch all of the missions then Ranger Net itself disappears (I guess since there is no reason for it to stick around if no missions for it exist). The closest so far that I have gotten was getting the missions to actually show up, but the code I made is pretty lengthy just to make it do that. I was up all night doing multiple attempts, each of which failed. I already did just that, I know exactly where the data is, however it's not as simple as copy and paste unfortunately. I suggest using another save file where downloadable missions are still unplayed and then clear them, compare data from before and after and see what changed. All it needs is someone with patience to find the exact location. The data must be encrypted in memory and might be available for edit from there and when you save the data the change becomes permanent. Even if I would do it, it might take me a long time and I’m not sure if it’s worth the time and effort.īesides I think it should be doable even without reverse engineering by just memory research. Unfortunately the Pokémon Ranger save files are decrypted and we don’t have the encryption right that I could reverse engineer it as I have learned how to read assembly code for ARM architecture. But I’m too busy with my private life now and there are other Pokémon related projects with higher priority. The big issue was in fact, as you can imagine, that those have been played already and we’re very interested in resetting them back to original state and it would be cool to inject them in other save files. ![]() The data must be decrypted in memory and might be available for edit from there and when you save the data the change becomes permanent. Unfortunately the Pokémon Ranger save files are encrypted and we don’t have the decryption right that I could reverse engineer it as I have learned how to read assembly code for ARM architecture. But I’m too busy with my private life now and there are other Pokémon related projects with higher priority. I’m not sure if the gallery in this forum had been updated but we actually do have a save file with all the downloadable missions including the Mew one, the save file can be found here. always happy to see someone interested to support research. Hey there! Haven’t been active for a while, but I’m watching what’s going on. I am especially curious if these codes can trigger the Ranger 1 Manaphy mission on a Japanese cart, where the mission was activated using a different mechanism. I have no idea if they work with other versions. ![]() They *should* work with other languages on the European version, too. The codes work on the European versions of Ranger 1 and 2, tested with the game language set to German. (Of course, sending something without the code removes it again.) To make the reset permanent, just enter the regular game and save. These codes will reset the one-time-per-cart events, i.e. Since HG/SS is still two weeks away here in Europe, I got bored and made some AR codes for the Ranger games.
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